Meghann's Latest Articles
Finding hope in city-building games set on giant creatures
How city building games set on large creatures explore ideas of interconnection and survival.
How to deliver a potent game narrative quickly, as demonstrated by 'The Telwynium'
The Telwynium Books 1 & 2, are short, story-heavy adventure games. Creator Dave Lloyd explains his approach to building a…
Small and special: The best game jam games to play right now
Short, creative, and free to play, the things that come out of Game Jams can be superb. Here are some…
Mr. Saitou and exploring the meaning of life in video games
Mr Saitou is a bittersweet game about finding meaning in life. Creator Laura Shigihara discusses her approach to complex emotional…
How to Say Goodbye review - A marvellous, puzzlesome journey
How to Say Goodbye is a gentle, artistic, and comforting interpretation of what happens after a loved one passes away:…
Amberial Dreams is a clever musical physics platformer with no jump
Science and music harmonise together nicely in Amberial Dreams, a unique 2D pinball-like platformer where you can't jump.
darkwebSTREAMER is a disturbing emergent narrative experience
darkwebSTREAMER is a curious game that wants to replicate the stress of livestreaming, with a bit of the occult mixed…
The High Score conference is building game audio from the ground up
Australia’s game audio conference is all about ideas and how to share them.
Two Point Campus: A real-world teacher weighs in on the game's dark humour
Part comedy, part cautionary tale, Two Point Campus is nothing if not relatable. Real-world teacher Meghann O'Neill shares her take.
Cult of the Lamb, Clanfolk, and moving on from the legacy of Rimworld
What really defines the base-building genre? We unpack Cult of the Lamb and Clanfolk to see how the spirit of…