Meghann O'Neill

Meghann O’Neill is a videogame roustabout, with a patchwork career spanning reviews, composition and education, often all three at the same time. She loves the creativity and cleverness that independent developers bring to the medium, especially in Australia. She’d love you to tell her about your game at @indiegames_muso on Twitter.

Meghann O'Neill's Latest Articles

High Score Game Audio Conference MIGW

The High Score conference is building game audio from the ground up

Australia’s game audio conference is all about ideas and how to share them.

Amberial Dreams

Amberial Dreams is a clever musical physics platformer with no jump

Science and music harmonise together nicely in Amberial Dreams, a unique 2D pinball-like platformer where you can't jump.

Crash Course Builder @ PAX Aus 2023

Great games from PAX Aus 2023 that you can play free, right now

PAX Aus 2023 was home to more independent games than ever before. Here are some you can experience in the comfort of your own home.

Darkweb Streamer

darkwebSTREAMER is a disturbing emergent narrative experience

darkwebSTREAMER is a curious game that wants to replicate the stress of livestreaming, with a bit of the occult mixed in for good measure.

Candy Crawler at SAGE

The cosy games at the SAGE: South Australian Game Exhibition were suitably chill, on a hot day

Here are three game previews from SAGE, featuring the work of South Australia’s close-knit game community.

Planet of Lana screenshot

The secret story behind Planet of Lana’s robots is told through music

Composer Takeshi Furukawa explains how to make the most of a tiny musical theme.

PAX Indies - Cube

PAX Indies: Demos from PAX Aus 2024 you can play right now

PAX Australia’s indie showcase had something for everyone. Here are eight soon-to-release PAX indies that you can sample now.

Clanfolk

In Clanfolk, the old and the new grow wild together 

Clanfolk developer Andrew Hume discusses how to make beautiful, boundless grass.

Point Click Killer

On Point Click Killer, and Game Making as Cultural Connection

Why do some developers spend so much energy making free jam games? We ask Point Click Killer developer Dace Kelly.

Against the Storm

Against the Storm and its compelling, continuous rain

Mikołaj Kurpios explains how he created the immersive music and sound for Against the Storm. 

1 2 3