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Why I'm studying... Game Design and Production at UniSA
Third-year student Emily Brown talks about her passion for 3D modelling, her pathway to study and advice for other students.

Finding hope in city-building games set on giant creatures
How city building games set on large creatures explore ideas of interconnection and survival.

How Samurai Punk’s lo-fi shooter KILLBUG buzzed into being
Born from creative restlessness, frantic first-person shooter KILLBUG continues Samurai Punk's penchant for never settling on just one idea.

The Videogame Industry Does Not Exist, says Brendan KeoghÂ
The Australian games researcher urges us to reconsider our understanding of the games industry landscape in his book.

How PlaySide Studios made Dumb Ways To Die a viral TikTok hit
Dumb Ways to Die rose to popularity in the early 2010s, and has since received new life on TikTok.

9 Show-Stopping Games From GDC 2023
While primarily a developer's conference, GDC 2023 also gave us the chance to see several exciting upcoming titles.

The curious case of authenticity in Southeast Asian games
Do games from a particular region need to be culturally authentic to be good? We ponder the question while taking…

Xbox's new energy measurement tools are world changing
New energy monitoring tools from Xbox have let Fortnite save a wind farm's worth of energy every day, and this…

Star Wars Jedi: Survivor interview – Stig Asmussen on narrative bounds
Ahead of the launch of Star Wars Jedi: Survivor, we sat down with game director Stig Asmussen.

How to deliver a potent game narrative quickly, as demonstrated by 'The Telwynium'
The Telwynium Books 1 & 2, are short, story-heavy adventure games. Creator Dave Lloyd explains his approach to building a…