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Why I'm studying... Game Design and Production at UniSA

Third-year student Emily Brown talks about her passion for 3D modelling, her pathway to study and advice for other students.

The Wandering Village City Builders on Creatures

Finding hope in city-building games set on giant creatures

How city building games set on large creatures explore ideas of interconnection and survival.

Killbug by Samurai Punk

How Samurai Punk’s lo-fi shooter KILLBUG buzzed into being

Born from creative restlessness, frantic first-person shooter KILLBUG continues Samurai Punk's penchant for never settling on just one idea.

The Videogame Industry Does Not Exist by Brendan Keogh / Red Desert Render by Ian MacLarty

The Videogame Industry Does Not Exist, says Brendan Keogh 

The Australian games researcher urges us to reconsider our understanding of the games industry landscape in his book.

playside studios dumb ways to die

How PlaySide Studios made Dumb Ways To Die a viral TikTok hit

Dumb Ways to Die rose to popularity in the early 2010s, and has since received new life on TikTok.

Bomb Rush Cyberfunk GDC 2023

9 Show-Stopping Games From GDC 2023

While primarily a developer's conference, GDC 2023 also gave us the chance to see several exciting upcoming titles.

When The Past Was Around Southeast Asian Games

The curious case of authenticity in Southeast Asian games

Do games from a particular region need to be culturally authentic to be good? We ponder the question while taking…

Xbox Energy Consumption Carbon Emissions Measurement Tool GDC 2023

Xbox's new energy measurement tools are world changing

New energy monitoring tools from Xbox have let Fortnite save a wind farm's worth of energy every day, and this…

greez star wars jedi survivor

Star Wars Jedi: Survivor interview – Stig Asmussen on narrative bounds

Ahead of the launch of Star Wars Jedi: Survivor, we sat down with game director Stig Asmussen.

The Telwynium by Powerhoof

How to deliver a potent game narrative quickly, as demonstrated by 'The Telwynium'

The Telwynium Books 1 & 2, are short, story-heavy adventure games. Creator Dave Lloyd explains his approach to building a…

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