Electronic Arts
Lighting Artist

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.
After nearly 30 years of creating genre-defining, interactive football experiences with the world’s biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting new era. EA SPORTSâ„¢ FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere.
With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS!
Our team of Lighting Artists are passionate about telling engaging interactive stories through their lighting of in-game, cinematic and narrative sequences, while setting new standards in lighting.
We focus on high-end visual production across multiple genres and art styles. Our art studios are in Vancouver, Orlando, Guildford, Gothenburg, and Shanghai. Collaborating directly with our game team partners, we share a unified passion for creating outstanding visuals. We are adventurous, creative, courageous and we take chances. We are looking for pioneers who cut new paths.
Your Responsibilities
- Use lighting to emphasize drama or narrative, and to establish/clarify location, weather, time of day.
- Respect and follow an established design theme for a sequence or project
- Refer to relevant production designs and apply visual style faithfully, taking care to maintain continuity throughout the scene and game
- Ensure that the lighting fits within game performance standards
Your Qualifications
- Degree or Diploma in an art-related subject such as Visual Effects, Computer Animation, Film Production, Photography.
- 5+ years’ experience
- Build lighting in game engine with different lighting passes such as direct and indirect lighting passes for exterior and interior in large-scale maps
- Identify lighting issues and apply fix on lightmapped and vertex lit geometries
- Work lighting knowledge of Maya, or other commercial 3D packages
- Edit images in mainstream software such as Photoshop
- Experience with portrait lighting, stage lighting, or architectural lighting
- Knowledge of color theory, composition, light, and form
- Work from reference materials and concept
- Create polygonal modelling, and texture UV is considered an asset
Performance Competencies:
- You should work well within a team and pipelines
- You will provide high-quality work
- You can receive feedback and adapt to it