Team17
Junior Environment Artist - Hell Let Loose

We are building an ambitious and exciting new stand-alone, independent studio dedicated to the further development and on-going support of Hell Let Loose.
Hell Let Loose is a realistic, captivating, cooperative FPS game set in the throes of WWII available on PC, Xbox X|S, and PlayStation 5. With over 6 million players already, this is just the start for us…
Your Day-To-Day
- Model and texture modular environment kits using reference material and concept art
- Model and texture buildings and dressing props for use in the world
- Participate and engage in creative sessions with the team
- Ensuring that your work follows the given art direction, and conform to the required technical specifications
- Ability to set dress areas with stories and believability
- Document art processes and establish a good working practice
- Collaborate and communicate daily and weekly during review sessions and meetings together with the art team
- Playtest the game with the team to see how the world assets are being implemented
What You’ll Need
- Good understanding of a 3D package such as Max/Maya/Blender or ZBrush
- Solid texturing skills in both Photoshop and Substance Painter
- Sound knowledge of PBR workflows in Substance Painter/Designer, Quixel Mixer or similar
- Experience of integration of assets in current-generation game engines (e.g. UE4/UE5 or similar)
- A portfolio demonstrating your work in prop and environment modelling and texturing techniques, both high and low poly
- A flair for story telling in your work either through set dressing or the objects history
- Open and collaborative communication skills both verbal and written
- A passion and hunger to make the best games and a thirst to grow your own skills
What’s In It For You?
- Annual Bonus, pension matched up to 8%, Share Save Scheme and £1000 of free shares for all Teamsters!
- Dedicated learning time – In addition to organised learning and conferences, you will have 6 days per year for self-directed learning.
- BUPA private medical insurance including cover for pre-existing conditions and BUPA Dental
- Work Anywhere! From home, via one of our 3 offices or a combination of the two.
- Game Console loans of up to £500, Game Keys, free use of arcade games, pool tables, Gaming competitions. Oh and look out for a range of treats sent to your home throughout the year celebrating Life at Team 17 and our successes!
The Interview Process
The interview process for the Junior Environment Artist role is made up of 3 stages:
- Briefing call with TA (20 minutes) – A quick call with one of our members of the TA team who will gain an understanding of your current situation, run over the opportunity and answer any initial questions
- First interview (60 minutes) – A meeting with our Executive Producer and Director of Art. This will be a technical interview to assess your ability, plus providing you an overview of how you will support the HLL project
- Final Interview (45 minutes) – A final meeting with our Head of Art to assess team fit and understand your future aspirations.
You will have the chance to speak to our recruitment team at various points during your process but if you do have any specific questions ahead of this please contact us on chris.chappell@team17.com
Team17 is an equal opportunities employer with a commitment to building a diverse workforce, representative of the world we live and game in! Accessibility is at the heart of our games and we reflect that in how we operate as a business. We can provide suitable adjustments for during our recruitment processes from audio support to extra time on assessments.
Should you require adjustments or flexible arrangements to interview, or take up a role at Team17, please let us know in the notes section of your application and be reassured that this will not affect your application.