Course Details

Qualification

Bachelor Degree

Study Load

Full Time

Course Location

Victoria

Swinburne University of Technology

Bachelor of Games and Interactivity

Type of institution: University/Higher Education Institution
Level: Undergraduate
CRICOS: 00111D

The Bachelor of Games and Interactivity focuses on the role of games in contemporary society and how games are developing as a cultural industry. Students undertake a range of projects which focus on analogue and digital games, and develop practical and creative research and communication skills in a games lab environment. The course recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific studies with units drawn from the wider field of media and communications.

Structure

  • 300 credit points comprising: 4 Core units (50 credit points)
  • 8 Games and Interactivity Major units (100 credit points)
  • 12 units for Other studies (150 credit points).

Subjects

  • Games and interactivity

Standard entry requirements

  • Year 12 or equivalent
  • VCE prerequisites: Units 3 and 4: a minimum study score of 25 in English (or equivalent) or 30 in English (EAL). The Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification. Completion or partial completion of an approved tertiary qualification (including Certificates IV (completed), Diplomas, Advanced Diplomas, Associate Degrees and Degrees). Applicants without a formal qualification may be considered for entry upon completion of the STAT test. Additional performance criteria and prerequisite requirements may also apply. English language requirements – satisfactory completion of one of the following: Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65%
  • Minimum IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0
  • TOEFL iBT (internet-based) minimum score of 75 with a reading band no less than 18 and writing band no less than 20
  • Pearson (PTE) minimum score of 50 (no communicative skills less than 50)
  • Any other equivalent assessment of English language proficiency. Note: A prerequisite for many courses, the Pearson Test of English Academic (PTE Academic) can now be done on campus in Hawthorn.

Recognition

Graduates of the Games and Interactivity degree will be eligible for student membership of the Games Developers Association of Australia (GDAA). Graduates working in the games industry may apply for membership of the International Games Developers Association (IGDA) as well as the GDAA. Students will also be eligible for membership of the Australasian Interactive Media Industry Association (AIMIA).

Study pathways

Pathways allow students to progress from one qualification to another where the first course is recognised as an entry requirement and/or provides advanced standing to the second. Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis.