You should play... Hollow Knight
Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based…
Dramatic new details about 2K Australia’s poor treatment have emerged
The Australian studio behind Bioshock 2 and The Bureau: XCOM Declassified has had its tumultuous history uncovered in a new…
Australian anti-fascist photography game ‘Umurangi Generation’ coming to Nintendo Switch
The award-winning Maori sci-fi game will make its way to Nintendo's popular Switch console in June, with a new creative…
Australia's video game tax offset is not a silver bullet
Foreign companies provide massive job boosts and up-skilling, but they have no interest in telling local stories, and they almost…
The movement to build a better games industry in Australia
Unionisation continues to be a pointed topic in the videogame industry. In this op-ed, Tim Colwill from Game Workers Unite…
Making Magic: Behind the VFX that empowers the players of Hearthstone
VFX artists aren't just vital to the film and TV industry, but the video games too. Learn how artists at…
Building Strengths versus Improving Weaknesses
Setting an ambitious artistic career goal? Tahlia Norrish shares two prompts from the world of elite sports that will get…
Making Mortal Kombat - The South Australian Blockbuster
Director Simon McQuoid recounts how he found himself directing a video game adaptation he didn't want, and how the film…
Disco Elysium videogame ban overturned following Classification Board review
The game was refused classification in March 2021, but the decision was successfully challenged by Estonian developer ZA/UM.
Differing fortunes for major Japanese game publishers Square Enix and Sega
Two of Japan’s most prominent videogame companies had drastically different fiscal years, with Square Enix breaking records and Sega Sammy…